
Would have to be created (a single face, perpendicular to the player’s How would it be done? As I understand, a geometry Now consider reproducing the same as above using OpenGL (which I amĬompletely new to). As the game scrolls, different tiles are requested, but theīlitted area is always of the same size as the screen (or a little more, Indexes the tiles, indicating the combination needed to compose each The selection of the tiles is based on a matrix that The tiles are preloaded onto a surface and then selectively blitted to Parallax is not relevant to the question) is usually drawn from tiles. In a 2D scrolling game, the background (assume only one layer, since
